

Watch this video this guy will talk and go over some wands damage that's why you can see just how devastating dual wands can be I'll have to disagree with you on wanding amazing damage if you properly build your character right put the proper runs in your wand with high crit you do as much damage or close a two-hander just take water wand for example it puts ice underneath your opponent cast Icebreaker for some impressive damage as well If we talk source in that case Arrow storm and the necromancer ability trumps everything. Mages just take a little while to get going.īut yea I am just counting the regular skills. Cooldown are irrelevant with a proper ability rotation or my preference, just using scrolls as scrolls (with ambidextrous) are low AP no cooldown versions of the abilities you use all the time. Resistance doesn’t frequently pose an issue as the sheer damage output when considering all targets hit, is higher than any other class, save for necromancy. A lone wolf air mage can pretty much one shot entire fights, with anything that survived being stunned. Mages by end game are broken OP, air mages in particular and even more so with lone wolf. Even tie between element mage and 2 handed warrior (one takes AoE and the other wins with single target), then rogue then ranger and lastly summoner. People look at 40% resistance and think their damage is being reduced so much it isn’t viable to attack. Originally posted by Chaoslink:Elemental resistance is negligible. Meanwhile, with the mage, your only hope of doing even close it getting your crit rate to 100 percent and stacking point in scoundrel and even then my first to point applies which is- magic resistance and enemy bosses having more magic armor than physical armor.īut yea I am just counting the regular skills. Warrior - walk 2 mins, check a box, bam you have an op ax. Ramger= Bow/lute vendor ( GAME BREAKING bows ) say goodnight to any most of the enemies in the swamp Swamp- Bam skeleton vendors ax and ifans crossbow. Rogue - torturer guys weapons/tigers blade/warfare vendors sword etc

Warrior - Dalis hammer Bam say goodnight to 90 percent of enemies in fort joy lol Not to mention DIVINITY weapons which will enable you to break the game
DOS2 LONE WOLF BUILDS FREE
Meanwhile, with ranger or warrior, every chapter has a ridiculously unbalanced FREE weapon that allows you to tear into ppls face. Early on this leaves you depending on skill books which are expensive and as I said before have long cooldowns. Itemization - Like I said before wands do terrible damage and going staff leaves you squishy as hell while still not doing much damage. I can only think of one enemy (lord kremm) In which a mage would kill faster than a melee/ranger honestlyģ. Almost every boss in the game has more magic armor than physical armor. So you got one element to work with, and air magic damage abilities are few with long CDs.If we are talking lone solo wolf, you are going to end up spending a lot of times wanding which does pathetic damage.Ģ. Magic resistance sometimes goes up to 100 percent, and in fact, you got monsters who are resistant to say fire than have a water aura lol. I respect your opinion, but I have to disagree def early on. Mages just take a little while to get going. long cooldowns and all the elemental resistance on tact makes them lackluster imo Elemental resistance is negligible. 2nd best I say ir rogue, then 2 handed warrior( warfare/nerco/poly build), then summoner ( I dont like their damage output personally), and finally elemental mages. And with cloak from polymorph you can avoid getting wtf pawned. Once you get enrage you will be a unstoppable killing machine. go crazy with finesse then just put 4 points in huntsman, 2 in polymorph, the rest in warfare.

Originally posted by Esdeath:The best in terms of pure damage output is ranger.
